﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Game.GameAction
{
    public class PlayerMoveAction : CommonAction.Action
    {
        public enum State
        {
            Boost,
            Forward,
            Backward,
            TurnLeft,
            TurnRight,
            Jump
        }

        private State mState;

        public PlayerMoveAction(State state)
        {
            mState = state;
        }

        public State States
        {
            get { return mState; }
        }
    }
}
